Regelkenntnisse

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specx
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Regelkenntnisse

Post by specx »

Ich sammel hier nochmal Regeln, die wir häufiger gebrauchen bzw. verwendet haben, damit man diese besser vor einer Session nochmal kurz verinnerlicht:

Unarmed Strike with Nonlethal Damage
[hr][/hr]
(fist fight / punch)
http://www.dandwiki.com/wiki/SRD:Unarmed_Strike
http://www.dandwiki.com/wiki/SRD:Nonlethal_Damage


Fear-Effects
[hr][/hr]
Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead. (a character that cannot flee, cowers instead)

http://www.dandwiki.com/wiki/Fear
http://www.dandwiki.com/wiki/SRD:Shaken
http://www.dandwiki.com/wiki/SRD:Frightened
http://www.dandwiki.com/wiki/SRD:Panicked
http://www.dandwiki.com/wiki/SRD:Cowering


Turn Undead
[hr][/hr]
Step 1: Turning Check
Determine with a charisma check (d20 + CHA-Modifier), how powerful you can turn undead. The result gives you the Hit Dice of the most powerful undead you can affect, relative to your level.

Step 2: Turning Damage
Roll 2d6 + your cleric level + your Charisma modifier. The result is equal to how many total Hit Dice of undead you can turn, starting with the undead nearest you.

Example:
Cleric Level 2 with CHA 16 (+3) rolls a 13 on a Turning Check, so the result is a 16. That given, he can turn undead with 4 HD maximum.
Turning damage roll = 10 (example roll on 2d6) + 2 (CL) + 3 (CHA) = 15 would be the maximum turnable Hit Dice, for example 3 undead with 4 HD each + 1 undead with 3 HD - or 6 undead with 2 HD each + 1 undead with 3 HD.
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Rage
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Joined: Sun 28. Mar 2010, 17:06

Re: Regelkenntnisse

Post by Rage »

Hier auch noch ein paar Information zum nachlesen:


Calculate DC against your Spells
DC of 10 + Spell Level + Ability Modifier

Overcome Spell Resistence
D20 + Your Caster Level + Other Modifiers (e.g. Feats)


Negative Effects

Sickened
Character takes a -2 penalty on all attack rols, weapon damage rolls, saves, skill checks and ability checks
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